/*
 * Copyright 2019 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef SkShaderUtils_DEFINED
#define SkShaderUtils_DEFINED

#include "include/private/base/SkDebug.h"

#include <cstdint>
#include <functional>
#include <string>

namespace SkSL {
enum class ProgramKind : int8_t;
}

namespace SkShaderUtils {
std::string PrettyPrint(const std::string &string);

void VisitLineByLine(const std::string &text, const std::function<void(int lineNumber, const char *lineText)> &);

// Prints shaders one line at the time. This ensures they don't get truncated by the adb log.
inline void PrintLineByLine(const std::string &text)
{
    VisitLineByLine(text, [](int lineNumber, const char *lineText) { SkDebugf("%4i\t%s\n", lineNumber, lineText); });
}

// Combines raw shader and error text into an easier-to-read error message with line numbers.
std::string BuildShaderErrorMessage(const char *shader, const char *errors);

void PrintShaderBanner(SkSL::ProgramKind programKind);
} // namespace SkShaderUtils

#endif
